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The Timurids fell to Persia around the early-mid 16th century. Then pardon my French, but why the fuck do they have Hindu only estates? It focuses on the Western India region and the Gujarat trade node, encouraging development of your core lands. Reddit and its partners use cookies and similar technologies to provide you with a better experience. World Conquest possible. The introduction of a new DLC that focuses on the Indian subcontinent has been long coming, and with a name like Dharma, the intentions of Paradox to improve the game outside of warfare has been announced in one of the most diverse regions on the planet. Theyre slightly stronger in the field of battle early on due to their Shia religion! I actually just formed Mughals today in 20 years with the strat i explained Yes, i forgot Jaunpur - but i was acually even able to take 3 provinces instead of the needed one without a coalition forming big enough to be mentioned (dont forget that half of the nations in India are Sunni/Hindu, which means less AE for certain nations nations - Timus are also Horde which means 75% AE cb AND auto . The Mughals attempted to regain the city, but their efforts were proven unsuccessful. So once he dies all your vassals will be disloyal and declare independence war against you. mughals - EU4 Guides Timurids - Mughals Guide 1.26 [Dharma DLC] Mughals got a major buff in 1.26 patch/Dharma update. Archived post. The Gorkha princedom at first glance doesnt have anything particularly interesting. 697 151 Sensitive_Underwear 4 days ago Europa Universalis IV. Some of my very favorite nations and achievements have their home in India. The cherry on top is the unique achievement the vassal Timurid states have access to: True Heir of Timur. Watch for AE. Ottomans are your long term ally. Not a viable option till mid to late game. Archived post. Start improve relations with vassals who are most disloyal. New comments cannot be posted and votes cannot be cast. Its national ideas are nothing exceptional. Not to mention, several mughal missions sort of require it, like the rajput mission. Although having no unique achievements makes this less of an appealing choice. 3) Leave most of your tributaries alone / improve relations. After that, turn north against your former friend and form Delhi yourself! Vassals- Give the conquered land to your vassals. Not at the start, if you culture shift to an culture in the iranian group you should be able to, though. I mean it's quite confusing why they designed the mission tree that way whilst the Mughals are most likely to be Muslim. As a Muslim state, it differs from every other one in India as they follow the Shia school of Islam. Not recommended. Dont peace out until at least 1449, when you should have a claim on Baluchistan or any other Indian nation. Youll never find yourself bored in such a campaign. As far as I am concerned, the fun in this game has always been about. Hindughals (Hindu Mughals) are incredibly powerful after they develop both of these to their highest level. This achievement serves as a ribbon to distinguish yourself as a veteran of the game. That said, the lack of a unique achievement is a pity, as it makes Gujarat less appealing to aspiring achievement hunters. Cookie Notice Privacy Policy. it was. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Buy it all down with ducats. Your neighbors will probably hate you. Admin-Defensive policy give -0.1 corruption. Take back as many cores as you can from Ajam. EU4 1.31 Timurids to Mughals Guide - World Conquest The Red Hawk 99K subscribers Join Subscribe 2.1K 76K views 1 year ago Discord: https://discord.gg/ksDjjUhKHd Twitter:. The nation has little flavor and no unique mission tree but enjoys strong starting national traditions. As you're probably aware, there are some great monuments for the dharmic religions. You're a ruler of Muslim Empire. An EU4 1.32 Mughals Guide where we get the eu4 True heir of Timur achievement in 1500 as the nation of Afghanistan. An EU4 1.32 Mughals Guide where we get the eu4 True heir of Timur achievement in 1500 as the nation of Afghanistan. No unique events or mission tree, and a national idea set thats mediocre at best. Last two don't matter that much. You can also see it as a micro-world of sorts, as foreign invaders rarely make an appearance until the late game. Nothing different from other mission trees in the area. And this mission tree culminates in the creation of a trade empire across the Arabian sea. Though going humanist first will help with the rebels. #2. The Sultanate is given many tools that enable tall gameplay, while also enjoying a lot of claims in northern India and Burma. Low religious unity at the start, only gets worse as you conquer provinces. Their mission tree sends you down the path of revenge revenge against the Muslim invaders who usurped the Rajput empires of old and now dominate northern India. Hi all, just wanted to put it out here, that you can convert Mughal religion to Hindu, WITHOUT losing the Mughal national ideas. The author of this thread has indicated that this post answers the original topic. Your mission tree in general is extensive, focusing on dominance of the Indian Ocean. In the new patch, you can form Mughals fairly fast with Delhi. IcePyre 15.7K subscribers 103K. The Mughal's ideas are insane, and they can most likely take on Europeans easily. You can convert provinces in your vassals area. Is there any reason not to switch to hindu? The country's culture belongs to the East Aryan group which can determine one's early expansion and forming Hindustan. No, but one extreme shouldn't justify the other. Not the easiest achievement for sure. Taking absolutism reforms seem tempting, but late game you might be restricted by corruption and will need to hand over conquered provinces to your vassals. Humanist Idea group- more religious unity, more tolerance means less national unrest and less rebels. Mughals - Europa Universalis 4 Wiki Mughals Please help with verifying or updating older sections of this article. The Mughals weren't the first Muslim empire in India, no idea where you got that from. After that it will depend on what you are going for as late game Mughals. Bengal has an interesting mix of a mission tree and national ideas. Or Enforce religion on vassals, although the disloyalty modifier takes a while to go away. This guide covers the opening moves, keeping your subjects loyal, diplomacy, estates, alliances, subjects, missions, national ideas, forming The Mughals and more! Everything written up there is a personal opinion that, I believe, is based on some grounding, and I'm ready to defend this opinion. For more information, please see our Let me put it opposite way: is game supposed to be full-sandbox without any grounding in RL circumstances? Hindu, Sunni, Shia, or Ibadi as Mughals : r/eu4 by StarshockNova Hindu, Sunni, Shia, or Ibadi as Mughals As the title says, which of these would be the best state religion for the Mughals? Out of all nations, why make the Mughals the most powerful? One village at a time. You get an achievement for completing it entirely. The king has a unique modifier that gives -50% liberty desire (LD) in subjects plus an additional -5% from being benevolent. Some good policies too. Starting in 1444 Afghanistan has six cores on the Afghan cultured provinces in the Timurids and a single Afghan core in Sistan. Because the Mughals should certainly have estates other than just the Ulema, but I did load up an advanced bookmark and I think the Mughals didn't have the new Indian estates. With Culture shifting you can form the Mughals as Ulm. Keep them close. Of course, any nation with Nepali or Pahari culture can form Nepal. Reminder that you get -3 diplo rep and -30 opinion modifier with vassals when you integrate a vassal. There is plenty of historical flavour in using a Muslim Empire to force convert populations to Islam. Let your vassals do all the battles and sieges in this war. Kandy and its overlord, Kotte, are the only Buddhist nations in India. Is this game supposed to be an "on rails" history book experience now? Privacy Policy. As the only strong Hindu nation in the north, you are beset by religious enemies on all sides. You begin the game sandwiched between stronger powers in every direction, with some room to expand in the Central Indian jungles. Prerequisites- Have a core on Delhi and one of these provinces- Doab, Central Doab, Lahore. Shift piety toward legalism and lose 2 corruption every 5 years. Bengal focuses on trade and the development of its core lands, while still offering a lot of expansion options. Last edited: Mar 18, 2016. All the strategic gameplay varieties etc. In the new patch, you can form Mughals fairly fast with Delhi. For more information, please see our Release vassals, helps with managing monarch points and corruption (see next section). If you want to play as a military powerhouse in India, Nepal is the nation you want to form. All but one idea in it are military bonuses. India is demarcated by the Himalayan range to the north, the Hindu Kush to the west, and the Arakanese mountains to the east. Delhis situation isnt the easiest one, either. I'm planning to take Humanist as an idea group, as it synergizes real well with Mughals ideas, so conversion isn't a problem, as I won't be using missionaries. Bengal can be handled in a fair one on one. Sirhind is scripted to rebel through event as early as 1445. So what am I supposed to do here? Well, it turns out it was a shit move and it seems to have ruined my game. All rights reserved. in my delhi game I converted almost entire north india . This is the first part of my Mughals world conquest and one faith run as. Defensive or Offensive are good to start with. Its unique because its the only animist nation in India. The developers of Europa Universalis 4 have endlessly tried to strengthen the mechanics of peace time, particularly with diplomacy and trade. You need to act fast and decisively against your neighbors. Full sandbox, independent from history/rail road. Not so much in history though. Possible starting rivals are: Jaunpur, Orissa, Ayutthaya, Ava and Arakan. The mission tree is one of my favorite ones. Youll start with an excellent ruler and good national traditions, as well as a small military buff from your first mission. Vijayanagar is probably the strongest nation in India at the games start. This means that eventually forming a nation like Delhi, Rajputana, or Marathas will be a priority of yours. About to form Mughals, and I'm wondering what would be the best religion to be. The Bahmani Sultanate lies at the heart of the Deccan plateau and the entirety of India. You start will a lot of cores on your vassal and Jaunpur to the south, but consolidating that land wont be easy. Would negate the need for humanist since almost all of the subcontinent is hindu. All diplo relation slots are filled with vassals. Sweden is one of the best nations for blobbing, having a massive army that is also extremely powerful, being extremely rich, conquering the world and more! I lost most of my Middle Eastern territory and my mughals are firmly entrenched in the subcontinent. I like to take Quality and Defensive last because its main benefit comes from first two ideas and if you are fast enough you may not even unlock last group. Conquest of Ming- Get a border with Ming as soon as possible and watch them implode. Jain estate interaction- They need to be at 60% influence though and you can only give them provinces with certain religions. New comments cannot be posted and votes cannot be cast. However, being one of the preeminent forces in India, you can leverage your strength to find allies in more distant lands. and our While its national ideas are lackluster, they complement their playstyle quite nicely. Cookie Notice All rights reserved. Sweet Home Qaraqorum- Assimilating all mongolian culture provinces is not that hard with Mughals CCR stacking and fairly powerful army. On the southern front you will have to be opportunistic. Well, the Timurids are also eligible for that, but playing as them feels like cheating to be honest. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Keep Ottomans on your side to deter coalitions from declaring, Spread out the AE by conquests in different directions, Some downtime in between conquests to catch up on tech and develop institutions. In the 1.26 patch, religious conversion not possible in territories. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitter: https://twitter.com/TheRedHawkYTBecome a member: https://www.youtube.com/channel/UCSRjWr3pAEaBvi0u6bdexTw/joinIn this video titled EU4 1.32 Mughals Guide - HOW To Do THE EASIEST WORLD CONQUEST I make an EU4 Guide for The Mughals starting as The Timurids for Europa Universalis 4 1.32 Origins. Which is why Humanist ideas are a must plus they get +35% religious unity as an Indian Sultanate and +3 tolerance of heathens. Are you talking about the new Indian estates added in Dharma? - YouTube 0:00 / 16:36 Complete EU4 World Conquest Guide - Timurid Mughals Opening Moves! The Indian Ocean and the Arabian Sea to the continents southeast and southwest respectively grant the region natural protection against outside forces. European conquests are easy as Ottomans will help you out. This is the greatest threat for the nation. Nepal has a national idea set that is comparable to Prussias. If I stayed Sunni I would keep the Infantry-to-Cavalry ratio bonus in addition to the Sunni schools; if I went Shiite I could have Jafari or Zaidi and holy war more nations; Ibadi can have both types of muslim schools and gets a bonus to goods produced; and last but not least with Hinduism I could have access to the personal deity mechanics as well as the ruler pip bonus events and full access to all the Indian estates as opposed to only a few of them like a Muslim tag in the unit group would as well as the means to spread the faith to non-Hindu provinces outside of India to gain more lands I could assign to the Indian estates. This formed the Basis of the Mughals. (, Top 10 Most Interesting Buddhist Nations in EU4, Top 5 Most Interesting Female Rulers in CK3, Top 7 Most Interesting Starts in Italy (CK3), 7 Most Fun & Interesting Cultures in CK3 (Ranked), Top 5 Most Fun Minor Nations To Play in HOI4. I'm really not sure what you mean? Khorasan, Fars and Transoxiana cost 0 diplo points and just 1 month to integrate. Normally you should not be able to get the Buddha Deity unless you unlocked it via a mission which is only available for a few countries. Right, I understand that the devs have decided you need humanist for everything now, but considering I was going for a religious centered game, I didn't pick it. FandomSpot is neither affiliated with nor endorsed by any brands or trademarks on this site unless explicitly stated. Neither are you supposed to convert to Hindu. Also Mughal ideas synergy with humanist is not to be understated. 40+ Best CC from Ravasheen for The Sims 4, Sims 4 Maxis Match 70s CC: The Ultimate Collection, Best Sims 4 Paranormal Recolors (All Free). Elephant Cavalry Unique elephant cavalry models for Gondwana, Orissa and South India. Admin-Espionage policy as well, if you want to take Espionage Ideas. You get claims in northern India with Timurids missions. Do not underestimate their arm. You must log in or register to reply here. Start this war before ending your previous one. Aristo- Cav combat ability stacks well with mughal starting national ideas and the monthly autonomy change helps with faster government reforms. Easiest solution. Didn't they get destroyed by the British? Consider dividing conquests between northern India and Caucasus region, to take provinces in Persia trade node, Can stack this with Admin Idea group CCR early game, Mughals get free claims in northern India, so CCR stacks further, Free claims in basically all of India as you complete missions. It may not display this or other websites correctly. Afghanistan is chosen to represent the whole group due to its proximity to India. In patch 1.30 i did a fun Mughals playthrough and realised that i got quite close to a WC, recently I decided to try to actually do a WC as the Mughals, and with the new monuments that have been added in the latest patch I saw quite a few nice ones, (mostly Kashi Vishwanath which gives -15%CCR and -10%AE) and since AE was one of the issues in the early game in the previous run i thought maybe it might be worth going Hindu instead. Reply. C: You need provinces stated to add them to estates, which if you're keen on using them, is necessary as the dharma estates require either hindu, dharmic, or dharmic/buddhist religion provinces to be given them. Title says it all. No cap on maximum number of accepted cultures. Situated at the heartland of Rajputana, Mewar is the preeminent power among the proud Rajput princedoms. Take the iqta government decision to lower LD. So they can play the game with joy. You guys aren't supposed to convert India to Sunni. Unstate, Restate- Unstate provinces that have been converted and state provinces that need to be converted. You have 15 millions of muslim population and 115 millions of indian population. Exploit the inevitable war between Bahmanis and Vijayanagar and strike them while they are weakened. Usually, you want to form Delhi for the mission tree. Also im not 100% about the idea groups i should take, my plan is:Admin-Diplo/influence (not sure if i should do 1 or both) - Religious - Quantity - Humanist - Quality - Economic - Expansion - Defensive, Benefits from going Hindu(in my opinion):More use of Deus Vult casus belli,Early high CCR (10 % from Diety and 15% from monument, 25% from admin ideas, and 25% Mughal ideas)Better monuments than Sunni monuments (Sunni is probably better for 1 faith), Also feel free to leave some other tips and tricks. EU4 1.34 Mughals Guide - The BEST NATION For A WORLD CONQUEST The Red Hawk 112K views 3 months ago IcePyre 81K views 2 years ago I converted to ZOROASTRIAN as TREBIZOND in EU4. Fortify ancient forts and reclaim lost lands. Mughal Empire is a country in Europa Universalis II. Well, Gorkha has a unique achievement The Pheasant Strut, which wants you to form Nepal and defeat Prussia in a war with at least 100 thousand casualties on the Prussian side. New Music Mewar offers a moderately challenging campaign with a lot of rewarding moments, and a military that can steamroll all opposition with the unique Rajput regiments you get access to. -- William of Stonham, why do you have any land stated in asia is the real question. Strong allies are the sultanates of Delhi and Malwa. Your rival, the Bahmanid Sultanate to the north, is the main obstacle you will have to face early. Time your conquests between India, Siberia, Russia, Caucasus, Arabia. But there is a bug in the current version and the event which allows you to choose a deity always includes the Buddha (you have to scroll down in the event option). Not to mention, several mughal missions sort of require it, like the rajput mission. After integrating couple of vassals, all your vassals will be loyal and that concluded Phase I. Then we can enjoy our game with historical flavor. Delhi is the nation you want to form as soon as possible when playing as the flavorless Sultanates around it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once you conquer all provinces from a culture, its automatically accepted. I'm really curious as to why I should be forced to play Hindu with the Mughals? Consider keeping them even if you form another nation. Its my recommended nation to all beginners wishing to get familiar with the dynamics of the Indian subcontinent. But if the Mughals are somewhat "naturally" going to be of the Muslim faith, isn't that just bad design there? You can also see it as a micro-world of sorts, as foreign invaders rarely make an appearance until the late game. 5) During this part of my run I also beat up Russia and began the vassal wall strat that I'd use all game, creating a long thin vassal that prevented a border between me and big countries like Russia / Muscovy. Kandy has little in the way of flavor, lacking a mission tree and unique events. This EU4 Mughals starting moves guide or EU4 Mughals starting moves tutorial will ensure that you get a great start for yourself playing as the nation of The Timurids. Kandy is another small and hard nation like Manipur. vfmikey Major. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Vassals- Give new lands to your vassals. The british Conqured them outside of the games scope, they were a super power till them controling most of India. Afghanistan borders the Timurids to the north, Sistan to the west, Multan, Kashmir, and Ladakh to the east, and Baluchistan to the south. And I cannot go Hindu because I'm playing a third way campaign. I mean, Vijayanagar has the whole package: Flavorful event chains, a mission tree, decent ideas, and a lot of starting land. Your central position lets you decide what path of expansion you wish to follow. This will be atypical as well, of course, but in . New comments cannot be posted and votes cannot be cast. The only frequent invaders that make an appearance are Timurid princes forming the Mughals but thats a part of the Indian experience! Once you get your cores back, you will be strong enough that all subjects, but Transoxiana, will become loyal even after Kings death. Setting rivals sometimes leads them to seek stronger allies. Archived post. But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over the initial vassal disloyalty phase, you can become unstoppable in the region. Like most Indian countries Bengal embraced feudalism and has no technology penalty at the start. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All other assets & trademarks are property of their original owners. It will lead you towards the conquest of southern India and Gujarat at first. 735 139 YaanSan 2 days ago How to Defend Against Ming? Last edited by Marquoz ; Jul 13, 2022 @ 6:25pm #1 FRITZ HABER Jul 14, 2022 @ 2:06am No allies in Phase I. just converted to Hindu but I don't see the Buddha deity on the select deity menu. After that, unifying India or forming Persia can offer you more content to enjoy, while significantly powering up your nation. Manipur starts the game as a single province nation amidst the Naga Hills, at the border between India and Burma. Dont set any rivals just yet. Alliances will not be easy to form due to your religion. New comments cannot be posted and votes cannot be cast. Need to be a State before you can convert. Thats actually the name of one of the achievements you can unlock by playing as the nation of Mewar. and our Scan this QR code to download the app now. The Mughal Empire can be created by revolt at any point after 1st January 1527 Whilst its culture and religion are not specified in revolt.txt, they will be hindi and most likely Sunni or Hindu. They share a unique achievement The Buddhists Strike Back, which requires conquering all of India as one of them and converting it to Buddhism. Cookie Notice Good strategy. Get your level 1 admin and mil advisors. Not really feasible as it costs a lot of ducats. The Mughals were actually descended from the Afghan tribes that answered to the Timurids. Kandy has another achievement, Cotton Kandy, which needs you to become the leading producer of cotton. While not inside India, it feels mandatory to mention the Timurid princes that are encouraged to move into the subcontinent and form the Mughal empire. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Their powerful mission tree eventually gives them +10% administrative efficiency (among other things), while their unique government automatically accepts fully controlled cultures. Propagate religion with trade policy in trade company regions (only applicable late game). Mughals got a major buff in 1.26 patch/Dharma update. With a stronger and highly disloyal vassal and only 4 provinces under your direct control, rebellion is inevitable. So taking the extra states and the extra admin policy slot instead might make more sense (More testing needed). If not for a good chess match or a round of carambole billiards, you'll certainly catch him firing up EU4 or a Total War game to spend the evening. Admin- For CCR and merc discounts. You can always culture convert and form it as anyone! JavaScript is disabled. Plus the unique achievement it shares with its northern rival Bahmanis is the cherry on top. First, you need to break free and annex your overlord because you begin as a vassal. I haven't done a serious Mughal campaign in a long time--I last used them to get the Khaaaan achievement, but that was a very atypical run. Conflict with them is inevitable. Wow delicious! This choice will depend on how you are doing with monarch points. If you buy something we may get a small commission at no extra cost to you. Its probably the most infamous achievement in the game it requires you conquer all of India by 1550. India is one of the most interesting regions in EU IV, with a lot of fleshed out nations to choose from. forced mass convertions were not a thing for Muslims, that was mostly a Catholic thing. They have some cool new mechanics and massive new mission tree. The Sultanate of Gujarat is one of the richest nations at the games start. Owning Varanasi, which is where the Kashi is located, also gives Hindus an additional missionary, one of only a few ways they can get one. And theres a unique achievement that wants you to conquer Samarkand, which offers a nice goal to aim for. Also i do know CCR caps at +-80% but the -15% is nice before i get admin efficiency. Mewar has an awesome national idea set one thats up there with the likes of Nepal in terms of military power. The Mughal Empire must contain the province of . Located in Ceylon, your only route of expansion will be through the Vijayanagar empire to your north. Keep an eye out and be opportunistic against the Bengali Sultanate. Espaol - Latinoamrica (Spanish - Latin America). However, Delhi itself begins the game and you can choose the nation from the beginning. The save file is available for all Tier 1 and above Youtube members in the save-games Discord channel. The Bengali Sultanate begins the game in what is probably the safest position in India. We need to make sure that doesnt happen. Extra bonuses from conquering all provinces in a culture group. You are using an out of date browser. After watching this EU4 Mughals guide you will ensure a great start for yourself, and you will have an easy and fun campaign. unpopular opinion: India is the most fun region in EU4, even better than Europe. Harun Mar 22, 2018 @ 7:15am. With EU4 1.32 Origins releasing the meta and the starting moves for many nations on the map has changed, so of course new and up to date guides are needed. "You know how the English conquered Wales? The Mughals are a Sunni Hindavi Indian Sultanate located in the Hindustani region of the India subcontinent and Khorasan region of the Persia subcontinent, both in the Asia continent. Is there any reason not to switch to Hindu? Report. You want to be at war when that happens as your vassals cannot declare independence when you are at war. In the new patch, going above your territory limit (more territories than max number of states) gives positive corruption.

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